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Gamer, Otaku, Web Dev-ish, Community Manager, Writer, eSports enthusiast, general nerd.

Harmonix on gender, self-expression in Dance Central

roxa:

Leigh Alexander, for Gamasutra, talking with project director for Dance Central Matt Boch.

The Dance Central games offer the player the chance to select an on-screen avatar that feeds players’ performance back to them, versus a literal representation of the player’s own self on screen. “We implicate the players’ identity in their body in a novel way, in an unfamiliar way, and I think a lot of that experience is what’s so much fun about Dance Central,” explains Boch.

“But the risk there is you can put people in situations where you might be giving them instructions or content that is unfamiliar to them, or uncomfortable for them, or somehow inconsistent with their own notion of their identities.”

In the early days of prototyping Dance Central, Boch noticed some players hesitating on dance moves that felt “sexy” or “hip-focused”, or traditionally feminine — not only male players, but female participants who seemed to feel uncomfortable expressing themselves in that particular way. The design challenge was to find a way to allow players to perform the dance moves without requiring them to undertake certain subtleties that might be at odds with a person’s sense of self.

A Harvard-educated artist, Boch has long believed that gender is performance. “I myself consider myself a queer man, and I was not about to sit by… in a situation where only these characters can play those songs, or — god forbid — have male-female designations for each piece of content,” he explains.

[…]

“It’s sad to me to think that we’re the entertainment industry, and we’re the most technologically advanced of all the entertainment industries, and yet we seem to be lacking in a social progressivism that matches our technological progressivism,” Boch reflects. “I want to turn that around.”

Internet Slap Fight: E-Sports vs Journalists

jaredrea:

This was originally meant to be a Twitter rant, but then it expanded to about 20 updates, so instead it’ll live here on the tumble-machine. The subject? Why defenders of e-sports tend to FLIP THE FUCK OUT whenever their hobby is questioned.

Read More

100% agree with all of this!

AWWWWWWWWWW YEAAAAAAAAAAH

(Source: bickle, via roxa)

(Source: , via roxa)

Brink: First Impressions

Brink was super hyped up for me by a bunch of eSports people on Twitter, so I took the plunge and went ahead and bought it through Steam tonight.

Then I started reading the reviews that were embargoed until after the Steam version pre-order was over/game unlocked. I was a little worried when only Destructoid had given it a positive review. Granted the only review copies available were for 360, so I kinda felt it needed to be taken with a grain of salt, like a lot.

Anyways, I like the way the game plays, there are four classes available to play and they don’t different in the sense that you can use whatever weapons you want. They each serve a different role though and each have special abilities that help the team as a whole and the individual player. It really encourages team play, and I really like the style of the game so far, it’s not too fast paced (looking at your Black Ops) and it’s not too slow in any respect.

That said…the game really REALLY REALLY needs lobbies or something. I wasn’t able to get into a game with any of my friends at all and I tried a little bit. I just gave up and decided to go through the campaign. The AI BTW (at least on my team) was really stupid, and this was an issue I saw in reviews.

I think I would hold off on this game until the ability to play with who you want to improves. Online play is absolutely the focus of this game and its disappointing to see it fail in that regard.

I am enjoying the gameplay, and the ability to jump over objects and slide strategically is very cool. Hopefully over the next few weeks we see some improvements to the game browser and being able to hook up with your friends.

I did live stream tonight and you can check out a clip (jump about 20 minutes in when I fixed the lag issue) of the campaign. http://www.justin.tv/djtyrant/b/285549732

(Source: store.steampowered.com)

!important;
— The most useful CSS trick I’ve found out in the last 2 months. (via deekman)

Yup just learned about this at work. I are noob

AAAAAAAAAHHHHHHH Jaedong/Bisu and TT1/MarineKing, can you tell I love StarCraft and eSports? View high resolution

AAAAAAAAAHHHHHHH Jaedong/Bisu and TT1/MarineKing, can you tell I love StarCraft and eSports?

Good to know where my $10 for MLG HQ is going… View high resolution

Good to know where my $10 for MLG HQ is going…

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